Dreamers Deep - A Strange Aeon's Campaign
PCs may come from the Core Rulebook or the Advanced Race Guide. No 3rd Party races are allowed without GM approval.
The race that a player chooses for his character must be able to sleep and dream (though threads seem inconclusive online, it appears that elves in Golarion do sleep like all other races).
There is one important decision that will need to be made at character creation. All beginning PCs begin the game with a brand and/or mark. If your character is not native to Ustalav, he/she bears a brand of a thorny whip with a handle of bone on the underside of his/her left arm. Whether he/she is native to Ustalav or not, he/she bears a small strange glowing yellow mark on the right side of his/her neck near the collar bone. A character not native to Ustalav will have both the brand and the mark, while a native of Ustalav will have only the yellow mark. The appearance of the brand and the mark can be viewed in the media library. In all other respects, the appearance of your character is up to you.
PCs have 25 attribute points with which to generate character statistics using the Pathfinder rules for point-buy character creation. Please keep in mind that we are using Sanity rules in this campaign, in which mental ability scores will play a big role.
PCs may choose up to 2 traits, including campaign traits unique to the Strange Aeons adventure path.
Characters gain average starting cash for their class at 1st level.
PCs may come from any of the following Pathfinder Sources:
PCs may use the Unchained variants on barbarian, monk, and rogue if they desire. No 3rd party classes may be used without GM approval.
All PCs begin with 1 character point.
Characters may spend their 1st level character point to purchase a background if they wish. Due to the unique nature of this adventure path, all characters will be starting with no memory of who they are, where they came from, or how they got to the location where the adventure path starts. PCs do retain knowledge they gained in the past, but do not remember how they got it or where it came from.
PCs start with maximum hit points at first level and at subsequent levels gain their miximum -2 on their hit die. For instance, a fighter with a d10 hit die would gain 8 hit points (max of 10 – 2) at second level. Bonus hit points for feats and high Constitution scores add to this value.
We will be using the Medium XP track for the Strange Aeons adventure path.